Calm Filament Overview: Tech 1 Vexor – Part 1

Disclaimer: The abyss is a dangerous place and although some fits may function well in all types of abyss space, it is much more common for fits to function well in only one or two types of filaments.

This article is meant to function as an overview of the Tech 1 Vexor fit posted on the CCP website, while also providing some strategies and tips for diving into the abyss with this fitting.


CCP Tech 1 Vexor

[Vexor, T1 Abyssal Vexor]
IFFA Compact Damage Control
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
Prototype Energized Adaptive Nano Membrane I
Medium 'Accommodation' Vestment Reconstructer I
Large Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier
Denny Enduring Omnidirectional Tracking Link
10MN Y-S8 Compact Afterburner
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I
Anode Electron Particle Cannon I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Infiltrator I x5
Hobgoblin I x5
Hammerhead I x5
Federation Navy Tungsten Charge M x800
Optimal Range Script x1

* You can import this fit in game:
1. Copy the above text,
2. Open the fitting window in game,
3. On the bottom left of the fitting browser, click “import & Export,”
4. Select “Import from clipboard.”


Fit Overview

This CCP provided fit is meant to give new players and players new to the abyss a starting point when attempting the new content of the abyss.

The Vexor, a solid ship for PVE and PVP even from the early days of New Eden, functions well for tackling calm abyssal sites. The mix of turrets and drones provides strategic options when fighting the varied enemies of the abyss.

High Slots


– 4 Anode Electron Particle Cannon I’s

Although electron blasters are the weakest and lowest ranged of the three types of blasters, these turrets can still pack a punch. These four turrets provide about 40% of of the overall DPS of this fit.

Mid Slots


– 10MN Y-S8 Compact Afterburner

This afterburner provides a decent boost to speed without the negative effect of the signature bloom penalty of a micro warp drive. Afterburners will continue to function eve if you have a warp scrambler activated against you.

– Denny Enduring Omnidirectional Tracking Link

The tracking link serves two purposes: First, it gives a bonus to drone tracking speed, making it easier to hit smaller, faster targets; second, it gives an optimal range bonus to your drones weapons. This module can be loads with “scripts” that favor either the tracking bonus or the range bonus. If you plan on running a dark abyssal site, this module, loaded with an optimal range script, is necessary for survival. Without the optimal range bonus, your drones will orbit outside of their weapons range, doing little or no DPS.

– X5 Enduring Stasis Webifier

The Stasis Webifier, or “Web” for short, is an essential tool in PVP, but sees much use in PVE as well. When activated on a target, the X5 enduring stasis web will reduce the targets speed by 55%. This reduction in speed means that your turrets and drones will hit more often and for more damage.

– Large Compact Pb-Acid Cap Battery

The “cap battery” does two things: First, it increases your maximum capacitor storage, which indirectly increases your peak capacitor recharge rate. Second, it provides a resistance bonus against capacitor warfare effects. The Large Compact Pb-Acid Cap Battery reduces the effect of any energy neutralizer or energy nosferatu effect against your ship by 22%. One of the biggest killers in the abyss is having your capacitor run dry.

On this vexer fit if your capacitor gets too low, then you cannot activate your armor repair module, without armor repair, you will die. Also, the ships turrets require a small amount of cap to activate and as discussed earlier, those account for roughly 40% of this ships damage output.

Low Slots

Medium ‘Accommodation’ Vestment Reconstructer I

In the abyss, you will take damage and a ship that cannot repair that damage is a wrecked ship. This module repairs any damage done to your armor at the rate of 331 hp per 12 seconds. All armor will repair at the end of the 12 second activation cycle.

Paired with the cap battery described above, this armor repair module will run permanently as long as no NPC activates an energy neutralizer on your ship. Turn this on as soon as you enter the abyss. Because it takes 12 seconds to activate, if you wait too long, it might be too late.

Prototype Energized Adaptive Nano Membrane I

A common module to find on both PVP and PVE fits, the “EANM,” for short, provides a modest damage resistance bonus to all of the four types of damage. Although active resistance modules, known as armor hardeners, provide a larger resistance bonus, they are active modules that use capacitor to run. If your capacitor runs dry, then your damage resistance bonus from the armor hardener fails.

For more information see the eve university page: Armor Tanking 101.

– 2 AE-K Compact Drone Damage Amplifier

Drones provide the majority of the this fits damage. Two of these modules boosts the drone damage up over 200 DPS. Although fitting magnetic field stabilizers, which would instead boost your turret damage, would provide a larger overall damage boost to this ship, the range of the blasters is under 10km; the range of the drones is over 5okm. Boosting drone damage effectively gives a larger damage bonus overall because that damage can be projected out further, applies sooner, and more reliably.

IFFA Compact Damage Control

A common module for both PVP and PVE ships, all damage controls provide a respectable resistance bonus to both armor and shields and a large damage resistance bonus to your ships structure (structure resists are typically 0 for all damage types). Because Gallente ships, like the vexor, have the most structure hit points out of all the racial she types, they benefit greatly from damage controls. Although it is never a good sign if your ship begins taking structure damage, with a damage control fitted, structure HP can act as a buffer that might allow a failing tank the time needed to recover, thereby saving the day.

DRONES

– Hammerhead I’s

– Hobgoblin I’s

Hammerheads are a medium combat drone and the primary weapon system of the vexer. Drones can project damage far beyond limited blaster range but unlike other weapon systems, can be targeted and destroyed by enemies.

Drone damage is selectable as well, depending on what type of drone is loaded into the vexer’s drone bay. Hammerheads do the most damage by a slim margin, but pilots should use type of drone that exploits each filaments damage type. Hammerheads for firestorm, Valkries for gamma, Infiltrators for electrical, and Vespas for exotic.

Medium drones like the hammerhead have trouble tracking small targets and it is necessary to carry a flight of 5 smaller drones to use against small targets like frigates.

Always keep your drone window open so that you can monitor drone health. Abyssal NPCs will frequently switch targets and attack your drones. Because the vexor does not get a bonus to drone HP, the drones are very vulnerable and can be destroyed quickly, even in calm filaments. If drones begin taking damage, order them back into your drone bay. Once all drones are safely in stored in the drone bay, release again to attack.


Sources:
Eve University: https://wiki.eveuniversity.org/Main_Page
Eve Online: https://support.eveonline.com/hc/en-us/categories/200527101-Gameplay-Features

ShipFit: Rupture – Calm Filament

[Rupture, T1 Abyssal Rupture]
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Fourier Compact Tracking Enhancer
IFFA Compact Damage Control
Large C5-L Emergency Shield Overload I
Limited Adaptive Invulnerability Field I
10MN Y-S8 Compact Afterburner
Large Compact Pb-Acid Cap Battery
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
Medium Anti-EM Screen Reinforcer I
Medium Projectile Ambit Extension I
Medium Projectile Burst Aerator I
Acolyte I x6
Republic Fleet EMP M x640

*Note: This fit works well in electrical filament. The damage type hits the EM resist hole and the abyss bonus to the capacitor allows the large shield booster to run permanently.


Tech 2 Variant

[Rupture, T2 Abyssal Rupture]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

Large Shield Booster II
Adaptive Invulnerability Field II
10MN Afterburner II
Large Compact Pb-Acid Cap Battery

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
[Empty High slot]

Medium Anti-EM Screen Reinforcer II
Medium Projectile Ambit Extension II
Medium Capacitor Control Circuit II

Acolyte II x6

Republic Fleet EMP M x640

*Note: This fit is capable of running Tier 2 electrical filaments in under 10 minutes with good skills.